I’m about to lose my minds here, I just finished a shot in MB and I have almost 200 keys that need to be stretched to double-time, from “12 fps” (I use 24 fps at half speed) to real-24 fps. first insane problem I get is this non-documented “too many keys for edit” and so it took me a while to discover how to even select my keys… by selecting the first key, moving cursor, shift selecting the last key… but now the real problem comes:
as I stretch my keys from 192 to 384, with snap-on-frames selected, because I can’t afford not to be precise… MB mixes my keys big time, and I get a mess, not a perfect stretch. I get something similar to what I need, but with an incredible amount of randomness in distributing those keys. please, tell me, how can I stretch my keys correctly??


my animation to 24fps, clean it up and transfer it? (again, what it does is - it transfers my 12 fps animation, leaving out all inbetweens)