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Clipping plain/buffer? That’s new
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In blender the convention is 1 unit = 1 meter for simulations*,
but otherwise you can really consider it arbitrary and set the
importers size constraint so that your import ends up in a size fit for the view-port clipping.
- the convention is true also for SSS shader’s default ‘size’ factor,
but it can be arbitrarily set.[/i][i]
[/i][font=Lucida Sans Unicode]I’ll be a good boy and go with convention. The model in question was done in MAX millimeters & to life size, so you can imagine the extents. E.g. imagine a human character at 1800mm height. Everything goes down by 0.001.[/font][i]
edit:
dac77 beat me to it, one thing though:[/i][i]

[/i][font=Lucida Sans Unicode]Actually, someone else did … in another forum: here[/font].
[font=Lucida Sans Unicode]However, your response and dac77’s came with some details (the clipping view properties). I do wonder how blender will react if I overlook the convention and set the clipping in thousands of unit. Just wondering.[/font][i] You are right … the default size for a cube is 2units along x, y & z.
Now there are new concerns:
[/i]I observed that scaling in object level usually affects the transform matrix (…at least that’s how it works in MAX). So, I think I’ll scale in edit mode subsequently and preserve the (1,1,1) scale.