Strange unwanted pix bump


#1

Why is mudbox giving this strange small pixel bump make after I bake the Black and white map out? Anyone have a work around for this problem?


#2

If that’s a render using the MB-generated displacement map, then it appears as if you have baked to an 8-bit map. That gives only 256 levels of displacement, which is usually not enough and causes those stairstepping artifacts. Use 16 or 32 bit output instead.


#3

Thanks JamesMK! Ya. Its much better when I use a 16bit tif but I’m still getting other strange bump shades. By the way I’m using mudbox 1.0.7


#4

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.