Hi, hope someone can help, I’ve done a forum search but couldn’t find what I was looking for. Pretty sure there’s a simple solution using a script or some simple ADM. Here’s what I’m trying to achieve:
I have a ‘pixelated’ world map (flat on plane) made up of loads of cubes in a grid. This was generated using Birth Texture, a black and white world map bitmap, and choosing vertices/edges.
I want this position of the cubes to be the last frame. So, they’ll all start off scattered off somewhere, or maybe come in a bit like this Particle SKull vid: https://vimeo.com/110292438
Either way, I need to find a way of storing the first position, as I believe I can then use Find Target with ‘By Script Vector’ ?
I did some digging and found a tutorial where the guy mentioned a script by Allan Mckay, which I cannot find anywhere. I copied the code line by line, form the video, but it did’t seem to do anything.
I then tried to make a data operator: Particles (Closest particle position) => Output Standard (Script Float) - thinking that might give me some kind of position data, but no luck there either.
I’ve attached the max file, with my failed script attempts. Any help would be greatly appreciated, but please bear in mind I’m a novice at ADM and scripting. Max file and texture attached 
