Thx for the answers, thrilled about having pflow experts of your capacity in the thread 
What im after is being able to do this http://vimeo.com/12516848 ( made w c4d ) in pflow
Having some particles fly onscreen gradually forming some letters, hover a bit and look cool, then gradually fly off forming some other letters. Particles should live and move a bit while forming text, and use dynamics so theyre able to intercollide.
The reason I need them in a variable is that find target doesnt distribute particles properly for dynamics ( lots of intersecting particles, im using box#2 physics ), because of that i start my flow with a regular birth op, then one event per target which inside distributes particles with positionObject op, those positions i need to store somewhere for later use with find target, right now im doing it with custom arrays in a script op. Later I then copy data from array to vectorchannel to get acces from find target op.
Finding targets works with the arrays but havent tested it with high particle counts.
Perhaps it would be quicker to use the mapping channels your mentioning bobo? But im not sure which channels youre referring to and how to access them in a script, could I have you elaborate a bit on that?
Remaining issues:
- Placement of particles without overlapping particles, Im a bit fuzzed about seperation in pos op being so ineffective.
Will try JR’s vertex select approach tonight, would be nice to be independant of vertex counts though, makes it less parametric imo.
- Keeping target object readable while having particles move around a bit, ive tried lock/bond, physX glue with a wind warp w turbulence, but havent achieved a cool enough result yet, so any other approaches would be welcome
That was a shitload of info - i know :eek:
Will work on it some more tonight
br
Christian