I don’t have X-particles and never used it. Purely by watching some of the videos you provided I have to assume that the X-particles particle emitter is optimized for better fluid simulations. That said I think that the emitters in x-particles do not emit in the same way as c4d ones.
The C4D emitters emit in a truly random way, on the other hand the x-particles are emitted from a discrete matrix. That means that there is a constant flow of particles on the same trail. That’s why there isn’t much disturbance in the X-particle mesher.
To achieve a similar effect in C4D create a particle emitter and set it to have one short burst of particles. Then put it under a Tracer and that under the Volume Builder and Mesher. That will give you a smooth flow but don’t try to disturb the flow with forces after it has been set, it won’t work like a fluid. (You could try having more bursts of particles and shorter spline trails, that could work more naturally)