Hello!
Recently I am interested in composting of stereoscopic footage.
Single most important information for me is how to put 3d CG objects within stereo space. I`m looking for a way to create a “continuity” of 3d stereo depth - the depth of 3d CG elements, and that of a film footage. There is no conversion included - the film footage was shot in stereo3d.
I’m using Nuke and Ocula - I’ve got a few ideas of my own, but I want to start from the right place, so I will not ruin a workflow of a whole project.
I generated a Nuke Point Cloud - so I can more easily put CG objects within specific parts of a scene. Then I move the 3d stereo rig into the scene with appropriate scale - so there should be no errors of stereo base or data about cameras or lenses. Unfortunately (I think) this will not work with a scene where there is a lot of motion(of actors and other objects). The same apply to slow or static camera movements.
Last idea is use Ocula Solver and create a disparity map, which gives us an “model” of depth. The question is, how to work with this tool? Also, how to match the scale of a scene to camera? Maybe by using the data from the analysed shot, we can create 3d rig with paramaters equal to that of “real” cameras.
Thank you for any kind of hint or help! 