Hey Nicolas !
Great start for you, too.
can’t wait to see more on this 
Cheers 
Looking great so far - beautiful lines in that design. This will be interesting to follow!
Cool idea. This is one of the most original concepts I’ve seen. Good luck, I’ll follow your process.
I’m so glad to have you here Nick. First time you and I set on the same stage running for the price and pride. I am so excited. Let the best win (hand shake).
Lemog, Elendil_le_Grand, scootermaya, AndreiSzasz , Gunilla, Orchidaceae : thanks a lot guys.
RicoD, M477: glad you like the idea, i’ll do my best to make it looks good.
SweD : thanks man, hard surafce modeling is quite unusual for me, but finaaly i really enjoy it
lol’
Ramitxon : thanks alot man, that give me the extra boost needed 
Jack Zhang: Lol Jack, you know there are so much great artists in the challenge both in 2d and 3d, that I’m sure i’m not the guy to compete with , really 
Too much top… congrats… I’m fan of your wings… well designed :drool:
what is the kind of lenses at the base of these wings… lamps ?
Hey Collins, good looking WIP going on here, wanna post Wireframe renders?, very curious =)
love your detail work, that’s an area I need improvement, or discipline would be more accurate, sometimes I just lack the patience. Keep it up!
just :applause:
it turns really great.
top notch detailled, and the wings works great with the global.
Hard surface unsual for you ? ahah…let me laugh ^^
I think you should make the wings on that carriage thingy bigger. Like really massive! anyways, I really like the simplicity and smoothness to your forms. Good Job!
Looks cool so far, nice details and well done. So Nic no way back and no time to stop. After all hard surface is not so tuff, just takes patience.
Elendil_le_Grand: Thanks nico.
Lemog: Nop that’s not supposed to be lamps, i’m still searching a design for the articulation of the wings.
Mellbrx: thank you, will post a wireframe next time.
OZ: thank you 
SNoWs: your entry is really clean and accurate, and has much more details then mine
keep up the great work.
SweD: thank you Cyril, hard surface is really unsually to me, i did almost exclusively organic models until this entry.
This is said i know that i have to use as much as splines and nurbs surface instead of polygons and that what i try to do.
Intervain: thanks magada, time for you to post an update 
JackZhang: thank you jack
Brownie3703: thank you for your comment , i updated the wings and make them bigger. it works better indeed.
aliasfx: merci Alex 