Steampunk Myths and Legends Entry: Iskander Cathal Mellakh


#21

hey iskander.

i already like the first texture wip
for the diversity of the skin you should have a good look at skin shading
beneath the blue skin you for instance could place some really red texture and just let it shine through a little when light hits.
it helps a lot i find.

but i think for the face you should slow down a little maybe.
i would personally first fix the proportions.
heres a link to something that will maybe show you what i mean.

http://loscuatroojos.com/wp-content/uploads/2008/03/screaming_zombie.jpg

http://www.crestock.com/images/290000-299999/296873-xs.jpg

that kinda shows what i meant by saying the jaw moves back.
yours is kinda going forward and down.

anyways keep up the nice work


#22

hey Liam,
Thanks for the input. I had already alter the models jaw line slightly before but i have just refined it a bit more. I not sure how much more i want to edit it as i was kind of going for the odd look? kind of like the scream mask!

I can see what you mean though - from the link you sent i also need to add some more detail around the mouth (more stretch and wrinkles).

any more input is appreciated!


#23

added the texture to the large steam pipe. had an idea for having large hands for the feet of the medusa? not sure if it is a good idea?

if it works the hand and the face will be the only organic parts of the body and the rest will be metal.

any comments

Thanks :slight_smile:


#24

first placement and idea for the medusa snakes!


#25

I like the blocking u got there and It feels its going to have a lot of action in your composition.
Go on:thumbsup:


#26

added extra environment pieces.


#27

Thank you Fotis.
I have been trying to portray this it is just taking time to do so!:bounce:

hopefully the man in the foreground will be half metal and half human - as if he was in the process of turning to stone (or steampunk).


#28

added the bottom half of the legs and some basic steam.


#29

working on the background and props.


#30

better texture on snakes head and metal body. I think i might change the idea of the hands as feet. the more i look at it the worse it looks - i think i will be better off having something mechanical for feet!


#31

Very nice matte. The arm is very good. About the hand I agree with you. Maybe something different. Good luck in the contest.


#32

thanks for the input!
I will change the feet. I have been looking at it the past few days and could not work out till earlier what looked wrong. they seem to over power everything else and look chunky and out of place. Hope fully I will produce some feet that are more along the same line as the rest.


#33

Looking foward to see your updates.


#34

good luck as well decosouza!
got rid of the hands and added some more detail to the bg. needs more work and texturing.


#35

Hello Iskander,

Cool concept. I think you need more snakes, it might make it a little more menacing, and add some more peril to the scene. Great start, looking forward to more updates.
Best of luck,
Brad


#36

tried a different style bg.


#37

Hey everyone,
not sure what route to go down. At the moment i am feeling B? any feedback will be very helpful.

Thanks


#38

I love the mummy
ps.
That mouth is really scary.


#39

Brad: thank you and good luck as well. I think you are right it might look better with a few more snakes - not too sure how many more as the are quite heavy in geometry.

Alyson: Thank you :slight_smile:


#40

added more snakes and moved them away from the face. first idea for feet.