Hello Csaba,
Excellent texturing, and rendering. I’m doing an Atlantis theme as well. It will be interesting to see where you take this. Best of luck,
Brad
Hello Csaba,
Excellent texturing, and rendering. I’m doing an Atlantis theme as well. It will be interesting to see where you take this. Best of luck,
Brad
I really like the colors you have going on in this piece… and yes, the entry maybe was a bit too big…
good luck on finishing that, its going to be awesome! 
thank you so much
I’m glad you like this. Your project will be also great!
thanks a lot 
well in the next week I don’t have enough time to create buildings so fast, so probably I’ll make the gate smaller…
Oh My &^%$#W&%
How I Miss This Thread …
It’s Fantastic…
And All The Details…Really …It is Awesome
Color And Texture IS Perfect
But I Think You Have Tiny Problem With Scale… (First …I Thought It Is Mini Building)
Hi Csaba;
You have a very cool way of modeling, with lots of delicate details and super fun
textures, I’m really intrigued to see more of your style in the comming weeks!
Great inspiration!
:buttrock:
thanks for your kind words
I put in to the final scene these buildings, I think they looks good next to each other…
Thank you so much 
Actually I have some problems… I put in all these builings, duplicate them sometimes, and the max crashed… :S so I think I have to optimize the models, maybe solve these things with only textures :\ now I testing hope vrayproxy will be enough 
okay, I tested the vray proxy solution, recreate the screws of the frame, deleted some invisible detalis from the arc of victory, and tested the scale/lights.
I’m satisfied with the scaling of the houses, but I need to work more on the lighting. I decided to do low-poly buildings and then texture them up with these colors/windows…
what do you think?
Hei Csaba!
Very nice render! I really like your shaderwork and lighting!
Yeah, you could get away with texturing instead of hard modeling for the smaller windows
if the camera distance is ok, a little bit of bump and you are good to go, in my opinion!
Looking forward to see more updates!
Keep going!
![]()
I’m back again with another update
At last most of the civilian houses are done. The camera angle isn’t final. What do you think about the composition of the houses?
Next step will be the mines and the factories…
I’m done the factories, and the mines…
Not much to see, but I hope, that the final camera will show the details 
Okhay, here are the almost final sturctures. Temples still missing and additional stuffs, but mostly done. Need to work more on the market area.
Next step will be the roads…
Hi there!
Keep working on the models. Lights and the roads are done, some other decorations will be on the streets 
next step will be the path t the temples and trees to the top of the hill
hope it will looks good.
In the weekend I find out what will be the story of the image. I’ll tell when I create a 3d skecth of it 
Almost done!!! The path and the trees are done, so I need 2 temples and it’s done 
Next image will be my final image concept 
This is my idea for the final image. This is a very base 3d sketch.
As you can see I’ll create a huge vulcanic eruption, but there will be no stones/rocks, only wheels and springs and things like that. One of the greatest wheel will going to smash down atlantis.
There will be submarines and other vehicles under the sealevel, to fill the whole image with life.
Hope you like this idea
need to work much more on this…
I had to realize, that this vulcano stuff didn’t fit to this whole thing. So I decide, that I need to rethink this stuff. IMO this version is better. There will be a sinking steampunkish submarine that just brake into atlantis. I hope I can do some waterfall effetcs, cause it will be hard to do :\
How do you like this idea?
I think this is the final camera angle/image setup. You can find all the things will be on the image.
This submarine is just a veryvery previz, the final submarine will look totally different 
hope you like this
so, I’ve created the final submarine and the hole to it, and the debris also. I think theres too much debris, so later on I’ll make less nad try to add bubbles too. I tested the final colors also, I like it 
Next step is back to modelling. I’ll create some kind of machnine to the top of atlantis, that swap the inside CO2 to O2 from the sea. And I’ll create some bench/vehicle/flower box etc…