I posted this last week in the animation board, but I thought this might be of interest to compositors as well.
We all know the importance of the camera, and the way it moves. Where people go to great lenghts to have their character animation just perfect, the camera might still only contain two keyframes, maybe an adjusted bezier handle here and there.
I find myself often struggling getting the moves to feel right, and sometimes keyframing just doesn’t seem to do the trick (or maybe i’m just terrible at it).
I’ve found myself resorting to extreme measures: getting a real camera, film the move, 3d track it, clean it up, and use it in the 3d app. It really works, and the feel of the camera is just completely different, it has weight, inertia, etc.
Problem is this takes a lot of time, so I was wondering: is there any database with stock camera moves? Would be cool to have/make. ‘Helicopter flyby-3’, ‘steadycam walking backwards-2’, ‘car-rig speeding’, etc etc. Using animation layers these would be easily remappable to fit your scene, retaining the real feel of the cam.
Any thoughts about this?
Otherwise I’m gonna track all the cool shots from my favourite hollywood productions now, and collect a database myself (or would that violate copyright laws? interesting…)