I am having problems trying to render an underwater scene with a car and some bubbles. Everything looks all and well until I add the static fluid to make the underwater effect. Whenever I add the fluid volume the color of the car completely disappears and the particles turn completely black. Whenever I try to make the fluid more transparent the entire scene goes black. Am I missing something here?
I have looked at Duncan’s example of his bubbles using fluids and everything seems to be right but everything still turns black.
I tried using a fog volume, but it doesn’t give the results I am looking for.
UPDATE: there is also no alpha when I render with the fluid.
UPDATE: There was something messed up with the container i was using. Had to install SP2 and remake the container.

