Hello everyone,
I’m trying to create a stained glass lamp for a pool table using mental ray in Maya 2012.
I’ve been working with a mia_material_x shader with a frosted glass preset as start point but all my results are no good.
I was thinking on experimenting with the sub surface scattering shader so some of the light comes through the lamp while the glass is still opaque.
Is there any better way you can think of to achieve that result?
In this web you can see what kind of lamp I’m talking about or search for ‘pool table lamps’ in google images.
http://www.pooltablelights.com/pool-table-lights/themed-lights/deadstrokepooltablelight.cfm
Thank you!