I’m currently creating a character with hair and I’m experimenting with integrating the hair into the scene in one render. This means using the rasterizer. It’s going well so far. Final gather works and the SSS effects look as they should, but with one small problem.
I’m using detail shadow maps for the direct lights. If I increase the softness of the shadows, something goes wrong with the SSS shader. It seems like the inner mouth geometry is getting hit by the light even though it’s supposed to be in shadow.

With a harder shadow, it doesn’t seem to be a problem. It does get progressively worse as the shadows get softer, though.

Here’s the image with soft raytraced shadows for reference.


Does anyone know how to fix this? Thanks.