I have a quick question that’s been causing me a lot of trouble.
Let’s say I model something like a pole. Usually a pole is long and straight. So the side polygons can be long rectangles (left). But if I want to import it to ZBrush to sculpt and subdivide, I need square polygons to divide evenly, so I have to add extra edge loops (right) redundantly to make squares:


Is there a way around this? I always am adding extra edge loops just so the polygons are squares, which makes my polygon count higher and is annoying.
I appreciate any help, thank you all.
