So I need to add spiraling behavior to particles moving in any direction.
I know how to make particles spiral along a single axis:
nParticleShape1.velocity = <<1,cos(frame*.5)10,sin(frame.5)*10>>;
But how do you make get that same nice spiral along an arbitrary vector?
<<.23,-1,.75>>
And what if that vector isn’t a straight line?
I am creating trails behind a object that is flying around all over the place in multiple shots.
If any vector master has some thoughts I would be forever grateful!
Fingers crossed.