splines to indiv particles


#1

Look at the topic “Passing SplineShape Knot Selections Up The Stack” in the MAXScript Help. It shows exactly that case.[color=white]
[/color]


#2

hi guys

i have been toying with this for a while now.

I am creating a dynamic link between particles. As thought the particles had individual strings between them. I have looked and the box2 options but am trying to do this without any plugins.

So far

I have created the animation
and baked the particles to helpers
I want to now create splines that link their anchor points to the helpers

any ideas?

ta


#3

cheers Bobo

thats the ticket!

interestingly enough I found this thread while working through your method, some interesting other alternative methods in here, could be of use to someone:
http://area.autodesk.com/forum/autodesk-3ds-max/rigging/how-to-link-spline-vertex-to-follow-object/

check out the leads.max file by Samab

he has laid all the options out in one scene.


#4

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.