Look at the topic “Passing SplineShape Knot Selections Up The Stack” in the MAXScript Help. It shows exactly that case.[color=white]
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splines to indiv particles
hi guys
i have been toying with this for a while now.
I am creating a dynamic link between particles. As thought the particles had individual strings between them. I have looked and the box2 options but am trying to do this without any plugins.
So far
I have created the animation
and baked the particles to helpers
I want to now create splines that link their anchor points to the helpers
any ideas?
ta
cheers Bobo
thats the ticket!
interestingly enough I found this thread while working through your method, some interesting other alternative methods in here, could be of use to someone:
http://area.autodesk.com/forum/autodesk-3ds-max/rigging/how-to-link-spline-vertex-to-follow-object/
check out the leads.max file by Samab
he has laid all the options out in one scene.
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