that was cool lafnjack. I understand what you are saying.
I think every program has it’s good and bad points.
It’s own wishlist.
Own strenght’s and weaknesses.
It’s elitist’s and its casual user.
It’s cultist followers and it’s haters
I personally have one complaint and only one. I think any program, art peice, tool, or product is open to both bashing and praise. NO one should truly take offense.
No offense taken (and none intended from my end). However, I disagree with the points you make for the AM critique. My purpose is only discussion. If I’m wrong and a buncha people tell me so, that’s fine. I learn something.
To me A:M is like a Honda Civic, affordable. Great gas mileage, nice looking, and for a little money I can get the extras DVD player, disk changer, sun roof. A:M is like a Honda Civic, I can get a lot for my money.
I disagree with the metaphor. To me, its like art media. Charcoal, colored pencils, or markers. However, unlike specific media, AM is able to change its look (one of the better toon renderers out there, as well as a solid realistic renderer). It has something for everyone, but no part of each featureset is really lacking.
Other programs are like a Jetta. It is more expensive but has the V6 I want. Being more expensive I can’t get all the bell’s and whistles as I did in the Civic. I can get my v6 but cannot afford the rest.
Again, I disagree. If we’re talking rendering speed, we can always create a render farm. I think the main contention has been polygonal/subdivision modelling, versus splines. I don’t think subdivision modelling is THAT much faster. For instance, to create your building example, I created a simple square. Used the “peak” button to angle it. Extruded it, then copy and pasted it twice (two smaller side walls), pulled it out to be larger and copy and pasted that 3 times (roof and opposing wall). Then fashioned (sized) the basis of the building and put the walls together with the roof. That took about 90 seconds or less. The rest was pretty quick, but a little more involved. Again, it took ABOUT ten minutes, but I’m new to splining.
I created a face in about 1 hour (note, this was not animation ready by a long shot). Its relatively quick. HOWEVER, to get to these points, I’ve been playing with just splining during my free time (not as much as I want to, but as much as I can).
However I can continue wishing I had a V6 in my Civic. How is that going to hurt Honda?
If you constantly preach the shortcomings of a product to the public, they may not have wanted a V6, but might start thinking, “Yeah! A v6 would be nice…everyone ELSE has a v6!”. Wanting a V6, versus talking to an audience of thousands about a V6 not being possible with a Honda is very different. But the purpose for going with not having a V6 might be that it uses gas more economically and is more environmentally friendly.
But then again, I disagree with the analogy. As others have said, its the artist, not the tool (within reason). I’ve seen people do fantastic things with AM quite efficiently (again, Haruwo is pretty amazing to me). I haven’t encountered anything that would be an obstacle to me yet. To me, each of these products can do what 99% of their users want. As I said, I have many other products that cost alot more. I keep coming back to AM due to its efficiency.
A:M is just like that. I wish I can get my Poly’s in their but can’t. I can go for the Jetta, but will not have all my bells and whistles.
If you want polys, that’s understandable. But is the only reason because of speed? I’m only disagreeing with a time component. If you PREFER the feel of poly-modelling, that’s a different issue and entirely up to an individual’s taste.
Either way I do have a good car, just wish for the extra speed. So either way I have a good program but will always be left wanting, just with any product.
That’s true, and I agree with that. Its that wanting that allows us to create demand for product upgrades and such. And if you want XSI or something, that’s an individual choice. The only disagreement I have is between splines and polygons have a speed advantage in terms of creation. I could see how a polygon modeller might create a human quicker. But I don’t see it as being a HUGE amount of time saved. I see some incremental time saved here and there, but its dissolved with the ease of animation and other features AM comes with.
I mean a leg, arm, or even a torso could be relatively quick. Create a circle of splines (box for box-modelling), extrude a few times to ensure enough push/pull (control) points, and then adjust accordingly.
I think where the mastery comes in (in both cases) is ensuring a low poly/spline count, and something that will animate well. That’s something that get’s difficult. But I’m not there yet.
I look forward to your response,
lafnjack
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