Hello Community,
I am a 3ds max user and my favorite way of modeling is spline modeling. However the splines this time, are a little to complex for the surface modifier to translate accurately this time.
I tried modeling it in nurbs under alias and I had no problems creating the surfaces, but I end up with really bad surface matching, the light just doesn’t have any continuity from one surface to another. I used the bi-rail and the square tool.
I then asked for help on a forum dedicated to Alias and they advised me to use Maya. I have no experience what so ever of Maya, so the little I knew it was from Alias, and I ended up with similar problems when trying to modeling in nurbs. The biggest problem was a radical surface connection.
Any suggestion under maya or could it simply be fixed under 3ds max, with a normal map ?
I hope these pictures will help you understand what I am talking about.
http://postimg.org/image/cs0nkd415/e1e2f639/


