Hello,
I am new in the world of rigging, and trying to learn step by step.
I couldn’t find a solution to my problem within the forums or nor in the google.
(CGTalk search system seems to be down, I even did search within google for CGTalk!)
I have encountered a strange problem last week, and I am having trouble to solve it.
I have a humanoid character with tentacle-like arms. In order to create the arms like tentacles, I used Spline IK with Clusters attached to controls vertex. It is working like charm! I mean, only the tentacle movements. The problem is, when I move the main controller that moves the rig, clusters doesn’t follow the rig setup, but the tentacle arms stands in the dummy pose. When I parent or constrain the cluster controls to the main controller, cluster controls follow the rig as it should be, in a horizontal line (as I wanted) but it effects the related joints like I shift-selected them. So, even cluster controls stand in the dummy position when I move the character, the arms move back and forth.
Here are the screenshots
Dummy

Translate without parenting

Translate with parenting

How can I solve this problem?
And is the Spline IK system for the tentacle arms a good way to do such things?
Thanks for your time,
Can
