Spinning a disk into a perfectly round ball and color transformation


#1

Hello guys,

Hope y’all have a good start for the new year! I am trying to recreate this effect. I have put a disc inside a cloner and playing around with the count, but can’t get this perfect circle filled. Also the color fading map, is it a gradient noise with a random effector? I am trying to figure out the best way to do it. Any help or ideas would be much appreciated, thank you!

https://www.instagram.com/p/CF5DzxpH7Tv/


#2

Why ? post your result.

is it a gradient noise with a random effector?

Probably each disc has a radial gradient. The cloner rotates each disc by a certain amount. The rotation could be linear or using a function effector.


#3

Here’s an example. You can see some areas of the sphere are not filled 100%. Maybe its the angle or I have to set up a camera to achieve this unified sphere?

disc_ball.c4d (113.1 KB)


#4

1st of all you had it wrongly distributed
this is the right one

Screenshot_3

2nd the “unified sphere” without gaps can be solved by slightly tilting the discs.


#5

Thank you Demis for your help. Tilting the discs how? Is it possible to post the above example?
Thanks again!


#6

Easy, in the cloner go to the Transform tab and use one of the HPB parameters.

To achieve the effect of every disc rotated incrementally (like in the video) use a step effector and use rotate from there.