I’m making an elastic loop for a product render. I drew a bezier spline for use in a sweep object with a small circle.
I closed the spline by clicking the ‘close spline’ checkbox in the object manager. I now want to delete a point at the other end of the spline to make two ends.
This doesn’t seem to work - when I select a point and delete it the spline stays closed. If I uncheck ‘close spline’ the spline does get a gap, but at the other end in the wrong place.
How do I split the closed spline exactly where I want to?