I need a way, using box 3, to set the rotation axis by the normal of the closest point of a mesh so the particles would align to the face and then keep spinning.
Its for a slow-mo shot of something breaking through glass.
I would try box 2 but I need more control over the system.
I have a collision with the object that sends particles to the next event and I would like to set the spin axis in this next event. I would use speed space but all my particles are moving in one axis, not bouncing off the mesh. How would I do this?