Dear experts,
I’m trying to get a rig to work but I can’t figure out how to achieve it.
I’ll go direct to the point: I need my IK Rig to be able to pose in a way so the wheel stays under the body of my Spider Robot.
https://dl.dropboxusercontent.com/u/44444069/CGSociety/Leg_Rig_1.jpg
This would be the Goal: https://dl.dropboxusercontent.com/u/44444069/CGSociety/Leg_Rig_Goal.jpg
The rig is pretty simple: three bones and two HI Solver IK Chains, all driven by the dummy aligned to the wheel axis.
In order for the leg rig to work properly even after it turns at the hinge, I’ve defined an IK solver Plane, targeted to the point between the two dummies:
https://dl.dropboxusercontent.com/u/44444069/CGSociety/Leg_Rig_2.jpg
This point stays right in between the dummies through a Position Constraint.
The problem comes when I try to position the wheel under the body.
https://dl.dropboxusercontent.com/u/44444069/CGSociety/Leg_Rig_3.jpg
When the target point of the IK Solver Plane reaches the hinge axis, upper dummy and target point align, not giving enough info to define the plane, and beyond the axis it induces the whole system to mirror, which is definitely not what I need.
https://dl.dropboxusercontent.com/u/44444069/CGSociety/Leg_Rig_4.jpg
Unfortunately the upper dummy must stay aligned with the hinge axis, otherwise the rig doesn’t work properly when it turns at the hinge.
https://dl.dropboxusercontent.com/u/44444069/CGSociety/Leg_Rig_5.jpg
Would it be possible to set the IK Chain in a way so it wouldn’t mirror?
Or maybe set up another system better than the position constraint, that could keep the target point in another position far from the axis, but yet defining the right IK-Solver plane?
I’ve followed the first steps from Özülkü’s tutorial since our models look much alike:
//youtu.be/G3v0sCxTGFQ
However, he doesn’t run into the same problem I do, because the spider’s foot never goes under the body.
Here’s a link to the Max file (2014) in case someone would feel like trying other solutions.
https://dl.dropboxusercontent.com/u/44444069/CGSociety/Rigging-Leg%20_test-CGTalk.rar
Any hint or help would be quite appreciated!
Thank you all for your time.

