Spherical camera not rendering with OGL Vieport Renderer


#1

Hey there! I want to make a preview rendering with a C4D camera in spherical mode. Its working when rendering the active viewport but not in the picture viewer and i wonder why. Am i missing something? Thanks!


#2

They’re not compatible. When you render in opengl mode in the editor, it doesnt actually use opengl, its a normal full standards render


#3

Ah right - i didn’t know that. Thanks!