Speed up UV


#1

Hi,

I am new to 3D and UV mapping is my biggest problem. I do 2d stills and work in MARI and Maya, no specific renderer choosen yet.

I want high res texturing in my render and are interested in PTEX, as I understand this would be the fastest way, skipping the UV mapping completly.
What is the downside and have I maby got the UV mapping completely wrong, is there some hidden magic here? Any tutorials that are really good explaining this magic that I have missed.

This is my quick and dirty ressult right now, I need help and please don’t laugh.


#2

No replys yet.

I have been banging my head against the wall a couple of days, the UV step is the change has come to be a like an 100m ice wall for me to get a hang of.

I have now found Unwrella, Headus and so on. I see the power of it while maping organic objects, but how about multiple wood panel planks on a house wall or this cars many parts?
Should I combine the whole scene to one object ant then cut it up in UV editor?

But one thing I found was the peel tool in 3Ds Max (anyways I think that was the name, a blue line along the edges were the UVs are cut). There is something like this in bonustools in Maya, but I have the experience of it as being a little buggy.
Is this alone a ship changer for me?
Would love to have something that user friendly in Maya or Modo (more cost efficient).


#3

I’m also pretty new to this so it’ll be kind of like the blind leading the blind until some bad-ass pro chimes in.

In my experience, UV’s are always going to be time consuming and somewhat of a pain. What you have looks like you just auto-mapped the entire car, which is fine if you’re doing all your painting in a 3D painting program like mari or substance, but totally unusable if you want to paint-over anything in Photoshop. You may also get a bunch of messy seams all over the place, but that depends on how the textures are being generated. Again, if they’re all produced by a 3D painting program, it may do an ok job of hiding the seams. It all depends on your standards and how neat you want things to be. Also, having lots of seams makes using any tiling textures impossible.

For production quality, there’s really no way other than to manually create all your seams by hand. There are some pretty speedy tools for doing this, like Headus or the new bonus tools for Maya. I haven’t played with Unwrella, so I can’t say a thing about it. Obviously, if you have any repeating pieces (like the tires, doors, engine parts, etc.) you can just unwrap one and transfer the UV’s to the others. There are lots of projection, unwrapping and alignment tools that will help. Nightshade is a pretty useful one for Maya, with some nice alignment and measurement tools.
http://www.creativecrash.com/maya/script/nightshade-uv-editor

As for PTEX, the downsides as far as I can see are that it only works with certain programs (mari, mudbox and a few others) and you can’t edit your maps in Photoshop because they look like total giber gabber as files. Sometimes it’s useful to paint over maps if you have export issues that you just can’t seem to solve. But apart from that they’re a pretty neat deal and I’d definitely encourage you to explore that route and see where it takes you!

Hope that helps.


#4

Thanks for your answers Davidbk!
Ye, that test was an fast and messy autounwrap run there, I was so pissed of at that point :slight_smile:
As to answer your question, yes, I want the UV to be as good as possible for me to be able to stack and paint in PS. But mainly MARI will be the software for this.
I am now working on the exhaust on the car, this is my secound day with it.
Found a video at lynda that explains how to make UV Edges, had missed this one. So now I make a simple camera-projection and then cut all the eges, Unwrap the object and then try to fix skew and bendings afterwards. To bad this take such amout of time, hope that there will be a magic tool for this in the future.

Here is a snap from that course https://www.youtube.com/watch?v=82Jc1EKLvHE

Will look into Nightshade and se if there are any nice tools there for me.


#5

Check out the bonus tools for Maya as well. Very handy all-in-one tool for border selection, unfolding and layout.

Download
https://apps.autodesk.com/MAYA/Detail/Index?id=appstore.exchange.autodesk.com%3Aautodeskmayabonustools2014%3Aen

Tutorial video
https://youtu.be/UyhwoZTrB_s