Allo all,
Im just curious, ive been using speed space follow as per Allan Mckay’s particle fire tutorial and the problem im having is the particles are travelling way too fast (despite how low i set the speed). Does speed by surface’s speed act relative to how many faces there are on the mesh in the sense that Less/Fast More/Slow or vise versa?
Alternatively, is there another method I can use to still get the volume of particles generated off the mesh? (plain old speed just sends it in one direction where as speed by surface generates it off the normals, giving it a fuller generation.)