Hello everyone,
[color=white]I am creating a wooden floor using a mia_material_x shader and I have encountered a problem regarding the specular map. I have been investigating on the web and some people say that the mia material shader doesn´t need a specualr map. Is that correct? [color=white]Then, how can I specify what areas must be reflective and which not?
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When I see other peoples wooden floor work, you can see the difference on reflection and brightness depending on the wood grain. How can I achieve the same result? I have tried putting my specualr map in the reflection color or on the reflection slot but muy results are far from perfect.
I am rendering an exterior seen with a mid day summer sun, perhaps my illumination is to bright?
But the same thing happens in areas that are not directly affected by the sun.
Thank you!