Hello,
I have a question about applying specular map in Maya.
I modeled a rusted metal plate, and I am trying to use spec map to it.
I know I need to use blinn shader to apply it.
Do I apply it to specular color? The spec map should be gray color map, correct?
I am using mental ray with physical sun & sky, and even though I applied the map to specular color, I don’t see any changes…
Please give me some advice.
Thank you.
