I have setup a nice mesh collision flow with the help of PsychoSilence, here:
http://www.orbaz.com/forum/viewtopic.php?t=1791&start=0&postdays=0&postorder=asc&highlight=
Im have added particles bouncing off the mesh and divergence into the system but want to get spawning on collision
Would I need to spawn in the collision data test?
I also wouldnt mind having control over how much influence the speed vector has compared to the “point normal” vector. Im not sure how to do this
Here is the data operator for the bouncing (am i doing it right?)