Spawn nCloth objects with particles


#1

Hi, is it possible to let some particle system, either Maya’s standard or nParticles, spawn nCloth objects?

What I want to do is to create a stream of paper notes blowing in the wind, but it’s kind of difficult without a relatively automated process, especially if one need to make adjustments.

These paper notes are not supposed to spawn all at once, but one or several at a time, creating a sense of randomness like they are leaking out of a bag.

Is it possible? Or what would the best approach to this be?

Thanks in advance.


#2

Not really, not easily. And no, you cant turn instances into individual ncloth objects.

Just use ncloth and constraints to release them, or an object such as a bag to drop them out of…

Nothing good is automated :wink:


#3

Constraints, a very good idea actually. Thank you!


#4

No worries, Input Mesh Attract is also good…


#5

Another great idea.
I realize my time away from Maya have left its trace… Better keep up :smiley:


#6

Tested using Input Mesh Attract, worked like a charm. Thank you!


#7

Show us the money! :stuck_out_tongue:


#8

Actually I will.
https://dl.dropboxusercontent.com/u/2033376/3d/dollarCar_0001.mov

This is just a crude experiment I made using the Input Mesh Attract.
Basically I use initial keyframes to fling them out the window and towards the camera, and at the same time animate the Input Mesh Attract parameter from 1 to 0. That way I get a fairly good transition from static keyframe to dynamic simulated cloth. :buttrock:

Thanks for the tips, worked really well.


#9

Cool, but why not animate an input mesh attract ramp on a stack of bills (combined object) and just let them fly out dynamically? No need to hand animate anything. :wink:


#10

I wanted to be in control of the timing of each bill and force them to move towards the camera. But of course I can add a cluster of objects to “fill the spaces” between the hero objects. As I said, this is just a crude test :smiley:


#11

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