har, another thing i need: a more detailed sketch of the pilot & co-pilot display if you want it to be accurate, or should i just start designing the stuff?
Space Ship - Cockpit
Just wanted to congratulate fist for his impressive work. It’s been two months since my last visit to this forum, so this was a very nice surprise.
I wonder if you could post a high resolution wire of the interior? If it’s not too much trouble, that is.
Man that model is so wicked… Would you be so kind as to either PM me or post here the reference images for the Space ship it self? I would love to see them!
Kirt says its on his website, but I can’t find it for the hell of me! His site is: http://www.cell2000.net/~users/kirtstanke/ i’m guessing but I can’t find it on there
I really wanna see em.
edit Its also not at http://207.219.13.92/ila_solomon/ which is whre the concept images where at one time I think…
Ok, I was able to find 3 good concept images when I found out where kirts image directery was. Does anybody know where ila’s new site is?
yes! it’s www.ilasolomon.com
but there are not Alienz concept works there, you can easily find them here: http://www.cgtalk.com/showthread.php?s=&threadid=49917 (the official thread!)
probably you didn’t notice this link: http://www.cgtalk.com/showthread.php?s=&threadid=56302
http://www.kirtstanke.com/alienz/
This is my alienz directory. I plan on adding a page on my site when I get around to finishing up the new site design.
here’s the updated fbx version of the space ship, pm me if you want the login.
http://www.kaistavginski.de/files/projects/alienz/private/ship21fbx.zip (~1mb)
I just love those dashboards/cockpits,and this is one very nice job Fist.Love the whole look and style.I think you have given Kirt’s concept great justice here,nice work all around.
Also the whole project,it's going to be a very interesting outcome,keep at it guys,it's all coming along very nicely.:thumbsup: :beer:
fist - this is an image of the bottom of the ship.

Maybe not a final design but it shows the basic structure of what I’d like to see with the devices on the bottom. The outer ring (with the 3 smaller circles) will rotate around the center stationary dome. The small circles are meant to be anti-grav or propulsion devices. The larger dome in the middle serves different functions (gene re-sequencer, transporter, tractor beam) in the film.
I’m attempting an animatic with Maya PLE to demonstrate how the propulsion ring works. Basically, each of the three devices is orb-like and rotate in their position like an eye in an eye socket. When the ship is flying they act as lifters to keep the ship aloft.
[ul][li]They will rotate away from the center of the ship when the ship gets closer to a planet’s surface (to stabilize).[]They point towards the planet’s surface except when ship becomes inverted[]In space they can be used to slow the ship’s forward movement by pointing in the direction the ship is traveling[/ul]
[/li]
I’ll post a link to the animatic when I have it done. It may take a week or so, I’m just now realizing how much I’ve forgotten about Maya (it’s been awhile). :argh:
I’ll have those other drawings for you as soon as I can, I really want to see this ship finished. It looks fantastic :buttrock:
ok kirt, great stuff. i love it 
rest assured that i’ll be ready to model all of this as soon as you get the sketches & animatic my way :wip:
hey kirt. i went ahead and remodeled the round hull part, before doing any more work on it it had to be fixed. i’m tempted to say the lines on the surface and the headlights are now dead on accurate to your bottom-sketch and the last drawovers. the weapon bays are now seperated and can open up.
i also put the ring on the bottom in place.


Cool, you need to do a little flying animation with it with the bays opening and the propulson working. Maybe as its dogfighting a tie fighter or something:D .
Kenn
hehehe cougar, sure i can do that in no time, maybe tomorrow morning before i go to work 
seriously though. kirt mentioned the possibility of animatics, so i’ll probably do some animations in max once the model is finished, even though it probably won’t be used in the final product. or maybe we could even render the space scenes in max, that would be another possibility. but all faar off.
kirt: what material is the windshield made of btw? can you look inside from the outside?
It should be a dark reflective material, like limo tinted windows. I think if we see inside the ship it will become too busy to look at in many scenes.

We’ll cut scenes to the interior of the ship, so the viewer knows that the aliens are there. However, in most of the exterior shots the hero will seem to be interacting with the ship rather than the aliens.
This is why I said earlier (somewhere in one of the threads) to treat the ship as a character. The ship will squash and stretch in several scenes and will react as a character would to the hero’s actions.
Which is why I also suggested several different model files for the ship.[ul][]exterior high poly for closeups[]exterior low poly for wide shots[]exterior sqash and stretch model[]exterior bottom detail and working mechanics of gene re-sequencer[]exterior working mechanics of weapon bays & guns[]exterior working mechanics of mechanical hands[]exterior working cockpit and interior detail[]interior detail (set for all alien shots)[/ul]… these are just the ones that I can think of right now.
ok kirt, no problem. i’m pretty sure all of this can be done with the existing model. as you know it’s one complete model so everything you want to do with it should work. for wide shot’s we can just use the non-subdevided version, it’s got enough polys to not look all edgy. the squash and stretch can also be done without problems. it’s all seperate objects so all the interior doesn’t need to be processed for exterior renders, we can just hide those objects.
i don’t see any need for seperate models. in shots where we don’t need the intricate mechanical parts(ie bays are closed) we can just hide them. when the models is far away we can decrease sub-d levels to speed up the renders


