Space Ship - Cockpit


#121

i decided to render out a turnaround to further catalyze useful critiques :smiley:

oh and to test my new unusual ‘renderfarm’ (look here)

ship18_turnaround.avi (XviD, 1.57MB)

Sorry for the exotic codec, but i prefer it to divx because it’s arguably better quality and it’s not a hacked microsoft codec that they actually want money for :surprised:

you can download XviD right here


#122

I think it has few particular objects over the hull…I dunno if it is right, but It seems to be undressed… :slight_smile:

anyway,

it rocks

:eek:


#123

Seen it … don’t know if I should say anything. I’m getting the impression that I’m getting a bad rep for harsh critiques. :smiley:

Actually, been too busy today to get a serious critique in. Maybe tomorrow I’ll give you the run down. For now though … go back in this thread a bit. I think I mentioned a few things about the rear engine and wing that could be fixed.

Overall … it F’n ROCKS MY SOCKS OFF! :buttrock:


#124

common man, make your critiques as harsh as they have to be. i want to get this model off the assembly line you know. put a “finished” stamp on it so i can move on.

i think you mentioned something about the scale of the engine way back, but i already fixed that and i think it looks like in the sketches, tell me if anything is still wrong when you have the time!


#125

Yes Kirt!! we are joking!

Without your severity this forum will be down in a few days

bye
:buttrock:


#126

The ship turnaround “stutters” on my PC. I don’t think it is supposed to do that. Anyway … it’s difficult to view without giving me the impression that I’m having a psychotic episode. :smiley:


#127

mhh no it’s not supposed to do that, runs totally fluid here :shrug:


#128

I get the same effect running it in window media player with the codex as well as Winamp…stutter city…

Kenn:shrug:


#129

It’s good for me…!!!


#130

elfing bard: good to hear that. it runs on both my desktop and notebook, don’t know what’s the problem, probably different codec versions, though i never had a problem with that. if you have an old xvid version maybe try the one i posted above :shrug:

here’s the thing in divx4 flavor


#131

oh by the way, some notes:

  • the fuel lid is on both sides because it’s still mirrored
  • in the video there’s a gap between the cockpit (towards the rear-end) and the hull, i already fixed that

#132

Hope that helps … :smiley:


#133

ok kirt none of that should be a problem… except for those side hatch and front bumper lines arrgh :insane:


#134

If it’s too much of a problem on the hatch and bumper, just leave it … we’ll make do. I was just trying to make room for the guns to pop out. Not really a big concern though.

Can you render a view for me that shows the back side of the cabin (3/4 rear view, maybe a close up of this area)? I want to draw over it to work out a few ideas for those alt thruster engines. Since you made the rear of the cockpit more organic in shape, it’s made me reconsider the previous ideas I had for them.

Thanks.


#135

ok i already fixed everything except the hatch lines, those are really a lot of peons work… i’ll probably do it later.

oh and you have to tell me that they have to open earlier :D… right now it’s just some lines on the hull, i’ll have to remodel them anyway if they have to open up

also, i’ll need to know how the inside of the engine is supposed to look now, it’s see-through empty… any references maybe?

now here’s your back view…


#136

See that’s why you need to read the other threads … it was already mentioned that the hatches would open for guns. :smiley:

reference image 1
reference image 2
referrence image 3
reference image 4
reference image 5
reference image 6
reference image 7 (nice one!)


#137

sorry kirt, I think I’m not a good modeling director! … hehe! I didn’t think about things you have mentioned, cause I don’t know what happens in your brain! :smiley: but I can manage to sort all the meshes, texturing work, rigging, transfering and stuff like that! … :stuck_out_tongue:
back to work.


#138

mh must have missed that hatch thing, i think i’ve read almost everything :shrug:

ok thanks for the ref pics, they should do it :wink:


#139

hey kirt, also put sketches of the hatch opening mechanism and the weapons system on your to-do list (harhar) :wip:


#140

Already on my “long overdue” list. :hmm: