if you put the model in the shared wwwsite, I can try to exagerate the movements!
Great spaceship …anyway…
Fist = First!
CutNPASte
:twisted:
if you put the model in the shared wwwsite, I can try to exagerate the movements!
Great spaceship …anyway…
Fist = First!
CutNPASte
:twisted:
Scale looks much better!
“Just open windshield …” eh :shrug:
It doesn’t make sense to define the frame around the windshield if you’re just going to have the windshield lift. Either one or the other, not both.
Personally, I like the frame around the actual glass, it gives it some structure and it will make it easier to attach a lifting mechanism to.
The only benefit I can see to lifting just the glass is that the large empty spot in the front of the cockpit is obscured by the frame. But you can still achieve this by cutting that front piece so that it is both part of the frame and part of the windshield. See concept below …

k i’ll do it like this then, you’re right about the mounting mechanism
but kirt, which corner “that is part of the body, not the windshield” did you mean then in your previous post? i thought you meant the frame :shrug:
cutnpaste: i managed to export an fbx file with hierarchy and all, i’ll only be able to send it tomorrow though
I just looked at my concepts again. I guess it’s changed too many times. Sorry. Here’s what I mean …

The yellow part should be the hull of the ship, the red line represents where the window frame would be cut (everything inside this line should lift up with the windshield).
aha, hey that’s exactly whay I meant, my fault, it was my lazyness to explain that. when I said ‘just windshield’ I meant windshield with a narrow frame. 
maybe the windshield can be a sort of “force field” so it doesnt have to open. Would need a special fx guy though or a really good animated texture for when it turns off.
Anyways, the ship looks great, good job:buttrock:
I really dislike the force field idea, so we’ll just drop that right now. 
I just realized on that last markup you’re still going to have a problem with that bottom corner (near the yellow part). What you’ll have to do is this:
Either way you pivot the upward movement, I’d like to see the lifting mechanisms just behind the passenger’s seats. Sound too difficult without a sketch? Heheheheh:wip:
I’d like to see the lifting mechanisms just behind the passenger’s seats. Sound too difficult without a sketch? Heheheheh
hehe damn you kirt :wip:
still have to think of a mechanism… i could use some input on this one 
anyway, here’s a little avi again, just to make sure i got the frame and movement right this time around
i did it like your last draw-over, not like it is in the original concept, not sure if this is what you wanted…
edit
one thing i don’t know is if the corner should be part of the big rear-hull part or the frame
also, in the avi the shading on that part looks all wrong… i already fixed that
Hi Kai
when do you think we’ll have the finished model (just mesh, not textured) ?
cheers
Ila
finishing it up wouldn’t take a lot of time, but i’ll only be able to do it after the challenge deadline. all i need to do is some minor fixes and add the bottom headlights. oh and some little props for the behind-the-seats-storage area.
k i decided to render out some views so you can crit this piece to hell.
[the exhausts/turbines are still missing]


Wow that’s great…Would be awesome when textured.What is the little holes beneath the hull…hey rhymes…No but the holes close to the front lights…likes three on each side???
Sweet Jesus that looks AWESOME, GUESS I should get my rear in gear (hey that rhymes)…Now tha thte other projects are done…![]()