COOL!
Space Ship - Cockpit
The project is looking good.I am not a 3d guy but maybe some small wings can be good somewhere…dunno.
Keep it up !
Getting a good quality
I’ll try to do the music pitch as good as what i see…
wow, first time I’ve seen any of this stuff, it looks awesome. Thats one nice interior you have there. Just one question…where’s the cup holders?
ok one little problem
the windshield doesn’t open wide enough, unless i make it intersect with the hull where i marked it:

what do you think about cutting some slots in the hull, for the windshield to go in?
I think that a simple rotation it will be not cool enough…
…so can you move it meantime you rotate it?
I mean to add a kind of gear mechanism (near the red circle you had drawn in the picture) to slide it forward during the rotation/opening.
Hoping that everything is clear,
c u soon
:twisted: CuTnPaste :twisted:
hehe yep it already does that, it’s sliding back and rotating… it’s just that the wing / engine is in the way of moving it further back
i thought the whole movement would look something like this:
- first it’ll pop up a bit, like it unsnaps from the hull
- then it’ll move up & back
- and start rotating a little later
i still have to model the mechanism that actually causes these movements though 
Would it not make it easier to have the wing/engine attached to the windscreen? Then there would be no height restriction!
Anyway love the model!!
Pop
Why can’t the windsheild do a disappearing act like a force field or somthing similiar to that. Like its some kind of amorphous substance? Or something similiar to the way the helmets in Stargate worked on the warriors the way they folded and disappeared into the collar. Just some ideas.
Kenn
I think you’re sliding it in the wrong direction for it to clear the body and wing. Try this sequence:
- Windshield pops (slight movement upwards and forward)
- Forward slide (to get the clearance on the ship’s hull and wing
- Rotation (rotate windshield upwards)
Also, if you add the corner piece that’s there on the concept illustration (furthest corner near back and bottom) you won’t have that problem at all since that bottom corner is part of the ship’s body … not the windshield.
As for the rear wing and engine, I think you should still go larger. It’s the main engine on what would be a sport version of a UFO. It would be the equivelant of a Ford Mustang with a supercharger stuffed under the hood.
“More Power ARR-ARR-ARR”, says Tim The Toolman Taylor
I’m also having second thoughts about those fins inside the engine cowl. Too much detail which really isn’t needed. We can get away with a smoother looking jet intake type design. If not, we’ll have to rotate those fins in the animation, which may be a bit distracting.
I know you’ve done a lot of work on this already and it’s looking fantastic! However, my main concern right now is the scale. We need to find a way to increase the cockpit size a bit. I was thinking you could drop the whole cockpit interior down and move it forward more so that the HUDs clear the windshield. Then scale up the seats, steering wheel and other hand controls.
The empty space created around the window sill (by making the changes suggested) can be detailed out with some extra frame detail, mechanisms or electrical wiring (especially that large empty spot in the front).
I really hope these suggestions aren’t coming too late in the modelling stage because I’d hate for you to get discouraged. You’re doing a superb job on the model and I really want you to finish this thing. It’s going to look fantastic when completed! :buttrock:
mh well, the cockpit scaling will take some work, but why didn’t i think of moving the whole thing down to make it fit 
having the main console so far in the back was my main problem… shouldn’t be too much of a problem to fix it the way you suggested
i’ll also look into the other issues you mentioned
the windshield frame is not finished yet, it will get more detailed (and have that corner in the back)
but i thought it would move up with the rest, so thanks for clearing things up, this makes the whole moving-up thing a non-issue really
ok i managed to scale everything up a bit
i moved the the cockpit down and rotated it a bit towards the front, then i scaled up the seats and controls as kirt suggested
here’s a little avi showing the movement of the windshield (just a quick test)
good…maybe an animator can make the animation more “smoothed” but the core of the movement are clear.
Is it possible exagerate the movements, or the model cannot permit big translation of the windshield ???
thank
cutnpaste
:bounce:
Awesome Fist! Its reallly shaping up now, just about ready to light it up for space travel!
Kenn :bounce: :buttrock: ![]()
Exellent!!
I agree with cutnpaste about the exagerated movement.
I would like to see the windscreen pop out and up a little bit more and have a bit more of a pause before the windscreen lifts up. I guess the sound effects will sell this more as well?
fist, love you modeling skills.
It’s been great to come online every day and see the progression of a model and not have to wait days,weeks for just a small update.
Pop
cutnpaste: i’m sure you could make this look a lot better in a few secs 
i just tried to illustrate the basic idea with my non-existent knowledge of animation 
it should be no problem to exaggerate the movements, as i said… i’ll try to think of a mechanism that pops, slides & rotates the windshield for you to play around with
BlueCougar & pop: thx a lot guys 
I was beginning to think that i might be posting too many little updates, good to hear that some people appreciate that 
edit oh and what about the scale, i can’t make it THAT much bigger, do you think this will suffice ? ila? kirt?
btw ila: “just open the windshield…”, i didn’t get this initially, sorry :wip:

