thanks buddy 
still working on the holo displays. the graphics on the pilot display is just a simple outline 
thanks buddy 
still working on the holo displays. the graphics on the pilot display is just a simple outline 
One thing that’s remained constant in this thread … everytime you post an image I immediately ‘right-click-save’. Those latest renders look really great!
I think you should use up as much space as you can on the hologram projector though. The trailor could be scaled up about 50% and placed higher so that it’s easier to see (as long as it doesn’t project through the windshield).
I haven’t been getting much done on the ship recently. I’m finding that it’s been way too long since I worked in Maya and my progress is being hindered by it. I’m thinking that I should just post up my crappy sketches and let you go at it. You obviously know what you’re doing and you’d do an excellent job at creating the guns with simple guidelines to follow.
I’m not going to say when I’ll get the images online, because I tend to get swamped with other things when I do so (forcing me to miss the deadline mentioned). I’ll get to it soon … that’s the best I can promise right now.
everytime you post an image I immediately ‘right-click-save’
that’s quite remarkable seeing how i tend to post lots of pics & iterations without substantial changes :hmm: seriously though, thanks for the compliments kirt.
here’s a little fix-up again. i’m trying to work out a lighting / materials scheme that’s not totall confusing :shrug: any ideas are very welcome.
do you think all the silvery stuff will be ok for the cockpit? imo violet/blue tones & orange plus the metallic parts works great , but i haven’t gotten any input on this subject from you yet.

about the sketches: as i said on the general discussions forum, just post them! as long as there’s a way to figure out how everythings supposed to work we’ll be fine… just give me something to work on :wip:
I like the material, it has a nice brushed aluminum look to it. Although I think a bit of color in there would help break up the redundancy of the texture. I was kinda partial to the putty look you had on some of the earlier renders (see below)

I think a bit more warmth to the color would be nice with the aluminum accents on the gauge faces and trim (Radio/CD player faceplate, trim around the gauges, arms on steering column, foot pedals, etc.). With the two different tones it’ll give it more of that sports car interior that I’m looking for (leather and billet aluminum type). Kind of like the interior of a Porsche or some other exotic sports car.
Of course we’ll have to go though and (with the help of a talented texture artist) make it look not so squeaky clean. Try it out with the two basic tones and I can point out areas that become too busy to look at.
ok changed some things again. some parts didn’t really work with colors kirt, espacially the bigger ones. i think it would be best to go with aluminium / black leather and some little color accents here and there like you suggested. i went with some red parts…
the footpads now have sort of a rubber finish. i added some chrome trims to the gauges and some other chrome bits. i also revised the cd player a little (added the coolest red trimline ever
)

also thought of a setup for the holo displays.

the projections are hovering discs inside the thicker discs. there are several of them, stacked above one another, each of them has the dimmed projection on it. from the front they all line up, so the image is sharp. but from the side you see the individual discs and the image becomes blurred 
wow fist, you never cease to amaze with your great sence for modeling vehicles. all looks nice, very inspiring!
looking forward to see it textured. just remember to keep it simple for the cartoonish look. keep on :wip:
thanks fellah. i’m glad you found your way in here 
Originally posted by fellah
wow fist, you never cease to amaze with your great sence for modeling vehicles. all looks nice, very inspiring!
wanna trade in for some of your character skills? j/k 
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