Hi all, guys and girls :wavey:
I’m working on a diploma project now, some sci-fi 3d CG movie, photoreal, something close to game cinematics by Blur or Digic for example.
And there is one problem I can’t solve right now, hope you can help.
I need to animate an escape pod (capsule) falling on the ground. This is a big and heavy thing, and it should deform the surface a lot. And this is the problem - how to deform a surface, preserving a lot of detail on it?
I tried this method - http://www.youtube.com/watch?v=CtpyzCtb-0o
But it is not very high quality one, also there are bugs in tp deform modifier.
Another instance of this method is using Vol. Select + Push, that worked, but it is extremely slow, and anyway, does not give the requiered quality, even with displace map.
Then I tried to make it using just an animated displacemap. And there were problems too, that was even slower (32 bit exr animated map… I don’t know, I should try with jpegs I think), and the ground did not deform as it should.
I even thought about using fluids like RF or Nayad, but I don’t think that it was a good idea…
So… The question is - do you know any other method? Or do you know how to use one of these correctly, to get a believeble result?
Hope you’ll help! :rolleyes:
Thanks, Michael.
P.S.:
I prefer working in 3ds max, though there is no problem in using any other software for simulation, and then exporting it back to max with pointcache.