Hi…
I use 3ds max 2011 x64 and Photoshop Cs5 x64
I experimented a lot with both Bump maps and normal maps and all I can c is that normal bump maps sometimes give higher or stronger bumpiness... and when I really need higher values like some i c made by normal maps i don't get it , I just get blackness over my texture... and still don't know what is the actual real difference between them if it's the height .. what is displacement for.. I mean what difference ...... and why Normal map in blue ... Why the machine understand this kind of weird blue?? I understand that bumpiness understood by black and white maps.... why this exception......
all the time when i need real heights either i cancel it or waste a huge time modeling every single thing…although i know that normal map can solve it in minutes .
I really need to know what is Normal map… How to use it… is it for just bumpiness ???
I am really trapped into this…
thanks for ur time…
