hi guys ,
i’m sculpting a face in Mbox , and i’ve made a quick export test to maya.
and then ,ouch! the displace map is not really matching the model at the UV seams ,so it create some cracks in mental ray (cf: attached file)…
i don’t know what i can do to fix this!
Help me if you can,thanks!
S.
(i know there’s a seam in the middle of the uv face and this is dumb but it’s a quick test ,i’ll fix this later)