Hi cineartist,
Because I work full time I can’t always fit in some practice, and so when I do get back to practicing everything goes up the wall. You won’t believe this, but I plugged my graphics tablet in, and the driver screwed up. Then it said reboot to get the driver working. That didn’t work and so I had to re-install the driver. Then I rebooted, and then I got hit by 25 updates. It seems the god of the anti artist was against me today. Took me an hour to get it working, and I didn’t feel like much after that.
I know it looks like I have spent ages on this, but really this is the first time in a few days I have had the time. At the weekend I created a terrific moonscape, complete with an old model I made in max. Mudbox is great for creating environments.
Anyway I have made the eyes bigger and I realise why they didn’t look right before. I watched a tutorial and it suggested that the skin around the eyes is thicker than you realise, and it is true. I do know if I was making a human the eyes would be too big, but for an alien they look about right.
The trouble I am having now is the neck. I have been watching everybody elses models, and they always seem to enthasize the muscles coming down the neck on either side, and very often a dip in the middle. Now I always see this on models, but I have been watching people in real life and I find it hard to pick out these muscles. It seems they only show up when you look at 3D necks. So I had a go, and I found it hard to make them look subtle and not like a body builder, but I found it harder than it looks.
Don’t worry I am going back to humans anatomy after this, but I just want to complete one humanoid head first heh heh. I do notice that there isn’t many tutorials on doing hair in mudbox. I also tried to pull out the ears a little, but I think I have them a little too fat at the part where they join. I am being careful to do subtle grabs so that I don’t ruin what I have done already.

Asimov