Some direction or tips? :)



I graduated from University last year, and I want to become a games artist.
I know I have no where near enough 3D work in my portfolio, but just wondering if anyone has critique for how I can improve or where to focus please?
Ideally I’m looking at being an environment artist.
Critique on how you’d present work, or things my portfolio are missing for being a games artist or anything you can advise is greatly appreciated! :slight_smile:

Currently working on the Lighthouse and Gargoyle as we speak, so hopefully will update soon :slight_smile:


Im nowhere near your level or 90% of others on this site so i cant really comment on what to add and stuff but i liked what i saw on your site, the lil elephant guy from your university was cool!!!