So i finished a sculpt in zbrush and polypainted it. Now am trying to use xnormal for baking maps to a retopo mesh but am having some troubles in the maps. I am unable to find any solutions so you guys with experience with these kinda problems have to be the guide… pls help with possible problems??
- check out the artifact in the middle of the leg (the largest uv shell in the image).
- ambient occlusion comes out to be too dark.
normal map -
occlusion map - https://dl.dropboxusercontent.com/u/44187443/Forum%20Troubles/pilot_bake__occlusion.jpg
cavity map - https://dl.dropboxusercontent.com/u/44187443/Forum%20Troubles/pilot_bake__cavity.jpg
diffuse map - https://dl.dropboxusercontent.com/u/44187443/Forum%20Troubles/pilot_bake__vcols.jpg