Hey everyone. I have been working on a reeving plugin for a while now, things are starting to look good.
However I have run into a bit of a snag. In the second part of the GIF I am moving the timeslider and the shape is not updating. This also means it isn’t updating on rendertime.
currently I am using the buildshape event to update the spline, but it doesn’t seem to take timechanges into account. Is there any way I can get this to work? Am I missing something essential?
I have also tried to mimic the script in MCG, but I am very script oriented and the MCG workflow is giving me a headache at the moment. The reeving behaviour is too tricky to mimic in MCG for me right now, however a simple ‘helperPosition to splineknots’ shape worked and that one does work with timechanges…
EDIT: removed the script file, because it is also work related. Sollution can be found in the last post