I’m trying to replace all ‘color correct’ maps with the texture that is referenced in them.
Here’s a tread about how to add ‘color correct’ on mass… I’m trying to remove them on mass.
The context of this request:
Transferring 3ds scenes to Blender. FBX doesn’t support the ‘color correct’ map and as such appear blank when brought into Blender.
If I can replace the color correct map with the embedded texture, it will solve my ‘missing’ material problem.
This script replaces the old ColorCorrect with the current “Color Correct” map.