I am learning UV texturing/shading. I modeled a quick elevator in about 2 days and I want to shade it using Maya 2013. Right now, it has flat shaders and a few procedural shaders that look really bad.
I’d like to get some grunge and metal photos and create a more realistic scene. I’m learning the whole UV shading process, and I like it. But I don’t want every repeating piece of geometry to look identical to the last. I’d like them to be more random.
Are there good practices for accomplishing this? Perhaps combining different mappings for color, specular, and reflective properties to create variety?
Thanks