Softimage 2010


#21

It would be ideal if you could just buy the core package one time, and then simply buy new accessory attachments as needed. All of which would be backed up with a lifetime warranty (which for a product that has no moving parts basically means kept compatible, updated and refined for newer operating systems and hardware improvements).

The good news is, there is no legitimate competition left in this industry, it’s all consolidated under one roof, -and that roof is adamantly pushing the highly profitable subscription model. This will evidently make it quite easy for new competition to roll in with an altogether different model, possibly something similar to what is described above. Where as before, there were more players in the industry but none of them were motivated to change the actual model of re-selling the same core set of tools over and over again.


#22

Likewise, I thought (and was somewhat led to believe) that ICE was going to be the focus for the next coupla revisions - still no new ICE related development towards modeling or other aspects of Softimage.

Initially I was saying damn, Face Robot - considering the original cost, it would definitely be worth me upgrading to obtain that.

BUT reading initial impressions here - again as a hobbyist, I don’t have elaborate MOCAP setups.

If I have a head model in hand and I’m going to end up hand keyframing out the gazoo - what value will that bring me?

If FR for me is not going to be similar to say Timothy Albee’s Facial Animation (http://kazeghostwarrior.com/FA/) or bring the same kind of productivity without all kinds of external infrastructure then I guess that’s it for me - 08/11 is my contract bye-bye date.

-Will


#23

While this release sounds promising…for me, there is almost NO WAY for me to acquire this new version and I did try out 7.5 and it crashed too much. hell, for me, Face Robot ALONE would make me want to get this but i would have to save a shitload of money to do it…and I am a hobbyist as well…

Hell, i don’t even care about some UI changes (BTW, I hate that goddamn view cube), FR would be the ONLY reason I would even consider purchasing. And even worse I can’t even upgrade from 7.01 which kills me here unless i upgrade to 7.5 and then upgrade to 2010. But I will still use Softimage because it feels so modern.


#24

Basically my feelings/suspicions as well after being jaded by the NT 7-9 cycle and seeing what AD has done in the past. Throw in being an Adobe Master Collection “subscriber” and I’m doubly worried when ever I see what looks to be a trickle of the half baked and sweetened. Thankfully I doubt this SI release is anywhere near that level of mediocrity and fluff.

I have never used FR- but pending the people who talk about it only being for mo-cap are wrong then I’m glad to see it in there and WILL make use of it. You’ve got to agree that if it even IS a sweetener it tastes a lot better than “UV Edit Pro” eh?

Still- LW users are jaded, and anyone who has kept an eye on AD over the last five years is suspicious- so yeah- it creates an atmosphere of cynicism and critical remarks that might not have existed had SI 2010 instead been XSI 8.x with the same set of features.


#25

Of course, if you want to get really conspiritorial, you can look at the same pattern in Maya 2010 (incorporating other software and adding very little actual new development)
And hold your chin, look upward and from side to side and go “Hmmmmmmmm… What are they cooking up?”

Of course thats just ridiculous. Why on earth would Autodesk want to make a whole new ‘one app to rule them’ all combining talent from the other 3 development teams. Thats far too much like hard work.


#26

First off you got a $5k software package for free. more than 2X the performance. of an they cut the price of maintenance almost in half. If you are paying 2K you got hosed

I’m fine with that. though I think that they should have made a Softimage Entertainment suite too. they seem to think that only max and Maya users are actually doing production work. Softimage Illusion is cool but it would have been nice to have Toxik wrapped into the package like the Maya and MAx users are getting

As for Siggraph. Well they didn’t even show Face Robot and for the most part they have pushed Softimage to the side in their presentation lineup.


#27

Thank god… but now i have to figure out how the hell i am going to be able to keep up. I want to animate faces better, and Face Robot will probably be the only reason why i would want it. Hell, if they sold a Face Robot standalone for like 2k, that would be kind of sweet…

But that will only be in my dreams.


#28

Face Robot is my only incentive here as well…

I downloaded some FR tutorial vids I found on the Internet and I’ll take a gander at them tonite…

It would be nice if someone familiar with FR workflow could chime in and lets folks KNOW what it’s like using it.

Again, I’m not a 3D graphics haus, just a hobbyist / indie so what would it bring to the table for folks like me not having MOCAP solutions?

Quite frankly, the newly released DPIT Plant/Effex suite for C4D may get my money before this…

-Will


#29

I have used it a few times, I’m not an expert. But it is rather idiot proof. It is a breeze to work with.


#30

Face Robot doesn’t require a performance capture studio to be used, and you don’t have to hand animated all those markers to animate with those rigs, not to mention you can always jerry rig the asset whichever merry way you want once it’s out of FR :slight_smile:

The workflow is just a fully automated rigging process with “pick here then there, choose this or that” kind of steps that will build a rig fitting a head of your choice.

It works well on more than just human heads (used it on Max of where the wild things are when we were testing it in RSP, and that’s pretty far from human) and is generally stable.

It will be out with the demo anyway, it is simply part of XSI not an external app that won’t be available for trial or anything, so you can give it a shot yourself when it’s out.

As for the upgrade being compared to Maya’s, I’d say you have to use 2010 before making a call on whether it’s an upgrade or not, it’s that kind of release. But it definitely isn’t in a situation where it’s virtually the same exact code of the previous reason, with everything done inbetween missing because it couldn’t be stabilized, with a couple DOA apps thrown in the mix for a price upping.

People are making a lot of assumptions about AD doind or not doing stuff, but unless you’ve been on the betas they remain assumptions I’m afraid.
XSI hasn’t been abandoned or anything, all the usual developers were there and interacting with testers the usual way, and there’s been a rather quick turnaround of betas to make sure the software was stabilized properly and encourage use in production.

Yes, ICE kine are a notable absent, but that’s because they’re a big deal to stabilize AND rebuild tools around (remember they aren’t just about enabling a feature, they simply change the way you rig and do a number of other things forever), and this version’s plan was to be scalable fast and stable, so there’s only that much you can put into the pot in 10 months.

If anything it’s all the stuff that people have been asking forever now finally making it in, like if they were working through a backlot.
Better code editing all around, better undos, normal editing, scene debugging… I had seen those things getting logged for years at an end, and am happy they finally got to take care of a at least a few of them on top of all the main performance work.


#31

Well thanks for your input, JacO - I looked at the video I was able to find - basically setup of an imported face model.

Of course at the end of the video they showed the mocap transfer of an extreme facial expression onto the model.

I like how you can shape the skin around a particular pose and as you move between the base and the morph it maintains the custom shaping - reminds me of the smartskin feature of Animation Master - perhaps I should go back to that package LOL…

-Will


#32

Hey Will, could you post a link to the video you found?

Cheers


#33

I thought I read that 2010 was to be released in September. The maintenance thing is new to me, under my maintenance am I covered for this upgrade or do I have to fork out more money?

Thanks for the help on this…


#34

Just did a search for “face robot tutorial”

http://digul.net/content/softimage-face-robot-10-tutorial

-Will


#35

Depends on when your maintenance contract date is up - check your account details.

-Will


#36

It’s still valid for a while, I was just curious as other software packages I own don’t have maintenance contracts…


#37

Yeah, that’s the only one I can find as well.


#38

They will show the capture stuff for one simple reason, without software like FR or your own customization of rigs and tools it’s not possible to use that data, so the fact that OOTB it deals with it is a big selling point.
That doesn’t mean it’s the only way you can use those rigs though, they can be tweaked on top of FR in terms of deformations and all, and lend themselves to hand animation decently.

FR is still kinda inconsequential to me, but what it promises to do it does pretty decently, so for some people it might be a pretty decent deal.
It’s also not true that it requires you separate head and body, it works perfectly fine with partials and/or blending on meshes.


#39

Just to remind some of you: The Face Robot WIKI still exists and even has some workflow videos… (although some of the links do not seem to work anymore!)


#40

Luceric,

Any idea when we’ll be able to download 2010:applause: