I’m using vray to render in 3ds, and have come to problem that my curves (original made from a spline) renders out so that you can see each line and plane which make up that curve (see image).
Is there a render option to smooth the render output?
I have tried mesh smoothing the object but it smooths the whole object which messed it up, I just want to smooth that curved bit.
I have also tried just selecting the curved part, detaching it, then meshsmoothing it. this works but gives a wobbly line where it sits next to the original object.
Really I would like to be able keep it one whole object and just smooth specific parts.
I used to use sketchup and it somehow cheats by giving you a soften edges option but doesn’t soften all the hard edges which you want to keep that way.
