softbody glitch or am i doing something wrong?


#1

I made a character and put it into a movie my daughter shot. It’s just a skull with a cape. Every scene went fine except the very last part of the last scene. the skull character dies and the cape breaks up into little pieces and blows away. When I hit alt-a or bake I get this result:

baked

but when I hit the animation button, I get this:

rendered

I can’t figure out why it’s rendering something completely different from the preview. The only theory I had was that it was because I made a bunch of duplicates of the original cape, cut them up and just kept the parts I wanted. In the past I’ve encountered errors when duplicating objects, but usually I make them single user and everything works fine. In this case, that doesn’t seem to help.

Here’s the blend file:

skulldies2

If anyone could take a look and figure out what went wrong it would be greatly appreciated.


#2

Maybe there is no way to have both softbody and cloth simulation on one object to work properly. Are you sure you need both?


#3

Thanks dac77, you rock. The problem turned out to be that I had used subsurf with a render level of 3 and a preview level of 1. Turns out you have to have the render and preview levels equal because the cloth physics are based on the post subsurfed mesh. Also, you were correct that cloth doesn’t require softbodies to be enabled. I didn’t realize that. After I addressed those two issues, it rendered fine. Thanks!


#4

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