So, You dont Own IT, but what do you think of modo?


#1

do you wish you had it?
is it in your budget?
Do you think that a company can stay in business if they sell MODO for 59.99 plus a free toaster?
Are you on the fence in purchasing it?
What does Lux have to do to make you a customer?

tell us your thoughts

:twisted:


#2

I’m planning to buy it this weekend.

wink wink


#3

i’d like to know more about it. About it’s future, about the SDK too, will there be a developer edition? And I’d also like to have a demo that I can really have a explore with. Without that information, and with my current needs being more to the technical side of things rather than modeling (where i’m already quite well equipped anyway) it’s price keeps it off of my current shopping list.


#4

I will do that too this monday


#5

I like the look of Modo but I’d never buy it without trying it first even if it was much cheaper. It needs a demo!

By my reckoning Modo is about twice as expensive as any other modeller, even if I could afford it I wouldn’t spend that much! It needs to be much cheaper, say $350-$400. Even then XSI foundation, Cinema R9, Silo are MUCH better value!

If Luxology listen to their customers requests, especially some of Martin Krols, I think it has huge potential.

I hope they do well but I think their pricing/marketing strategy is a big mistake in the long term :o( - Baz


#6

We’ve already asked them for a demo…

>is it in your budget?

Yes.

>Do you think that a company can stay in business if they sell MODO for…

No, but they could probably sell it for less.

>Are you on the fence in purchasing it?

I had planned to buy it when it was released, but now I’m pretty much off the fence. I expected that they would release demo at the same time they released the software.

>What does Lux have to do to make you a customer?

Release a demo that shows me how it’s a better modeling and uvmapping tool than XSI.


#7

I’ve checked the vids on luxology’s site and read the threads here. Modo seems to be a very nice modeller for a v1.0 product and has a lot of potential but IMO, I don’t think v1.0 has enough unique features/workflow enhancements compared to XSI or Maya given the current price tag.


#8

I don’t own it and probably i’ll never have it. Why? Many different reasons:

  1. lack of a demo version (hey this issue reminds me of Lw, doesn’t it?)
  2. they said it would have been out soon a lot of times (again this reminds me of Lw)
  3. price: way too high, i can get C4D r9 core or XSI foundation for around 500 bucks and they can do much more than Modo (rendering, texturing, particles…)
  4. as Martin already said the new version is obviously a 1.0 release and needs some work
  5. the other modelers are a lot cheaper

#9

Modo is 1/2 the price of LW
LW is divided in to two separate App’s, Modeler and Layout.
If they sold LW’s Modeler and Layout separately reckon each would be price of Modo.

Demo ? last Max demo i had years a go. lasted a few weeks.not enough time
If they don’t have a demo, learning version that last, well.
If the interface is not customizable, I don’t have much use for any app.

I am wondering if Modo is going to make a Luxology Layout ?
and will it be divided like LW or integrated like every other App ?

RorrKonn
rorrkonn@atomic-3d.com
http://www.Atomic-3D.com


#10

“Modo is 1/2 the price of LW
LW is divided in to two separate App’s, Modeler and Layout.
If they sold LW’s Modeler and Layout separately reckon each would be price of Modo.”

I don’t think that is a reasonable assumption. Do you think Luxology are going to develop a renderer, an animation system, particles, dynamics, hair… and bundle them all together for $800? If they do it’ll be bargain of the year! Of course only a developer can say what proportion of a package’s price pays for the modeller but I reckon it’s MUCH less than half! - Baz


#11

I think you would have to be barking mad to shell out that amount of money on something you didnt know worked. Before even trying a demo too!

If it is as buggy as it sounds I would give it a very wide berth, and being version 1 is no excuse: programs are supposed to be beta tested before release and you should recieve a working product for your money not something that crashes at the drop of a hat. We seem to be paying for the priveledge of beta testing products these days.


#12

Why? Max users have been doing it for years, I used to be one of them.

MunCH


#13

Nowadays you have more choice so products should be a lot better quality.

Max used to be available as the cheaper alternative to maya and softimage so what choice did you have if you didnt want to pay tens of thousands of pounds? You had Max. Also word of mouth would have said that Max worked and it was a great package for the money.


#14

true that dudders, that remark wasnt “aimed at you dude” just thinking out aloud, most of the time I shouldnt :smiley:

MunCH


#15

What do I think of Modo?

Well since there’s no demo and I don’t DL from hubs,that’d be silly from me to think I have a solid opinion of it.

Fact is,I haven’t seen a DEMO on a 1.0 release for many softwares so it’s kinda normal that they don’t have one…Plus,if they’re working on a rendering system(eventhough nothing’s official,that I know of) they’ll be/have been very busy and it’s even more comprehensible from that point of view.

Nevertheless,I’m a try and buy kinda consumer guy and have been holding my money inside my pockets for Xsi foundation long enough to get used to the Workflow(thx to a free version) so I think I’ll make myself this B’day gift(28th) and still keep an eye on Luxology.

Good luck Lux!


#16

Like brian, I am also off the fence- I’ve already pruchased Softimage XSI|Foundation for my money. I basically come from a CAD background and wanted to find a (polygon) hard surface modeler to augment my current (NURBS) toolset. A friend of mine was kind enough to let me test drive modo on her laptop for a week. For all the talk about (modeling) workflow, I wasn’t impressed with it. XSI, on the otherhand, took only three nights for me to get comfortable with. It was a bonus for me that XSI could import IGES files.

For me, I think Modo is more sculpting-oriented while XSI allows me to be more of a builder/constructor. I use reference curves and snapping a lot and I found these tools (curve creation/editing and snapping) to be superior in XSI. Also, construction mode gives me the ability to refine the underlying geometry without having to rebuild all the dependencies (I really don’t get why people don’t like having this feature- I haven’t seen the slowdown so may people have been harping about). Then, when I’m satisfied, I just freeze the construction stack. I only wish that I could rearrange the nodes in the stack or mute individual operations.

I’ll probably go back and look at Modo when it’s version 2 or something. However, something else could be the ‘hot new 3D app’ by then.


#17

I’ll probably go back and look at Modo when it’s version 2 or something. However, something else could the the ‘hot new 3D app’ by then.
haha, that’s my feeling as well…

If ZBrush gains some traditional box modeling tools/methods, then look out… hehe…

In the mean time, Wings3D is serving my requiements for my box modeling habit just fine indeed…

If I was going to pay big dollars for a modeling app, I would expect it to have some solutions which truly put it into a class of it’s own… along with all of the modern day, already in so many other apps sort of tools one would expect…

I too, will wait a version or two and see what developes… :slight_smile:


#18

couple things for me.

First i wanna wait to see what modo grows into, with version 2 or or if it becomes a part of the nexus package or what.
Second for me is the price, it doesn’t quiet fit my budget for just a modelller app.
If the first 2 pan out ok the last thing that would leave doubt would be a linux flavor


#19

I work in a rather large game studio and we seriously looked a Modo but it just doesn’t fit in with our pipeline.

The biggest problem is that we need to use Maya for the skin weighting, texturing, and game export of our characters. Once we add Modo into the pipeline the problem of having a seat for every character artist arises. Firstly, the modelers here do a great job at modeling, but directors always have a vision that changes. In crunch time everyone needs to take up slack and that involves texturers and riggers doing some modeling work. In that case, they need to know how to use Modo, and the license requires they have their own seat. That really cuts into a budget when the character department in total needs about 30 seats in addition to modelers.

Secondly, our modelers and tools programmers have modified Maya so much that it resembles Modo’s intentions of an artistically aimed modeling package more than Modo does. This isn’t a knock at Modo, we just have a tool department (like the majority of cg fx studios and larger game companies) who do nothing but make plugins for Maya.

I think Modo is a great modeler, but for larger companies the cost of seats and training just doesn’t offset the cost. Modo is intended for modeling and does it very well. I think smaller companies (who may not have as streamlined of a pipeline) and individual users will get great use out of Modo.

I just don’t expect to see Modo being used by a lot of companies unless they seek to compete with Zbrush in normal and displacement mapping.


#20

I was in the market for a new modeler and I was waiting for the release of Modo to make my decision. However the lack of a demo at release and with no demo coming in the immediate future I chose Silo and a new Intous3. Still have lots of money left over, and it won’t be long till I buy Zbrush2 and have my modeling needs completely taken of for the foreseable future.