QA Manager says it all…
but for the guys griping about the price…
if money is an issue…then stick with silo and wings cuz they are really solid modellers that will get the job done. They have a much simpler and easier UI. Wings is so simple i couldnt call it an interface…no pallets…no popups…just hotkeys are right mousbutton was about it. So if you have a big package like max or maya…and just need a couple of extra tools for doing a creature head or need to keep a budget, this choic makes sense
but then…if you really do need something more robust where you need a 101 blendshapes or a tank with 5000 parts and you plan on spending day in and day out modelling some big stuff then MODO (once things like layers are improved) will perform better.
Nobody has actually taken into account the reason for the price differance of Silo and Modo.
Silo is priced for hobbyists and people with a budget…the package is not as deep as a result and will never have the economic power to do anything revolutionary like Alias does . Silo gets a lot of respect from me…and Wings even more so…cuz they prove they can create excellent modellers for the price they are at.
Modo is more interested in the sophisticated needs of production artists…the guys spending all day getting their hands dirty with pixels and vertices…these people have higher expectations(you can tell by their complaints in the forums–like me) and really test the software to its limits. To satisfy these guys…you need to spend a lot of money making a production pipeline worthy software…
Modo has the foundation for that…now let us see how they improve.
just like to add that the bigger the app gets, the longer it takes to improve all of its features. Maya didnt gets its bevel fixed till 6.0 because they were busy updating all the other features…and fixing bugs introduced with new features…
so I hope Modo REALLY focuses on modelling and not get distracted to much with dynamics or animation…
it’s obvious that people have put a lot of thought and time into the discussion!
